Showing posts with label Death. Show all posts
Showing posts with label Death. Show all posts

Saturday, 15 March 2025

Atari Gauntlet (1985) Action Figures

1985 was an iconic year in pop-culture history, bringing us many, many creations that are still celebrated today. As well as the albums, television shows and movies that went on to stand the test of time, the mid-eighties was also a formative era for video games, in terms of both coin-op arcade machines and home computing. And one game which landed triumphantly in the sticky-carpeted amusement palaces of 1985 was the legendary GAUNTLET...


Atari's Gauntlet

This was the top-down, four-player, hack-and-slash dungeon crawler that set the bar (not to mention the template) for an entire genre of video game. A stunningly simple concept (collect treasure, kill monsters = accumulate points, ad infinitum) was given longevity by nature of its collaborative play, and 118 randomised maps (after the first seven 'trainer' levels). If other friends were playing then the game wouldn't end when a player died, and even before that happened then the grim reaper could be staved off by simply inserting more lovely, shiny coins. Not only was the game easy to grasp and addictive to play, but the cabinet itself also took up to four times the money of a single-user title - an instant hit with arcade owners, too.



Atari's Gauntlet


Yet weirdly, not a lot of ancillary product was created to market it. This is because, for the main part, in 1985 the video game product was the spin-off merch. While Star Wars had written the manual on merchandising, it was an approach applied to movies and - to a lesser extent - TV shows. Video games were adapted from movies, not the other way around. Because of this, gamers tended not to be offered the magazines, posters and t-shirts which are found in high streets today, and the high development-costs of toys made those especially scarce.

Gauntlet was a slight exception to this...


A Canadian manufacturer convinced Atari that having some toys to try and sell was better than having none at all, and four 3¾" figures were produced representing the game's heroes: Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard and Questor the Elf. The design and manufacturing was basic - five points of articulation and largely flat colour schemes - but entirely standard for the style of the time. Two thing hampered sales, however. Firstly that limited development funding meant these four intrepid adventurers were produced alone had no one to battle against, but more importantly that an almost non-existent distribution network left the figures sitting in a warehouse in rural Alberta. The figures that were shipped didn't sell particularly strongly, since the ethos among gamers at this time was that plastic toys were for children and they were more sophisticated.

But viewed through a retro-lens, the Gauntlet figures were pretty exceptional. It's taken this humble collector the best part of four decades to amass them all, so here they are.

Gauntlet: Atari's Thor (The Warrior)

Gauntlet: Atari's Thyra (The Valyrie)

Gauntlet: Atari's Merlin (The Wizard)

Gauntlet: Atari's Questor (The Elf)


Gauntlet enjoyed even greater success when U.S. Gold adapted it for the home computer market in 1986, where the same mechanics (albeit with only two players) could be enjoyed without having to offload coins into a slot and without a dissatisfied queue forming all the while. The following year saw an expansion-pack released exclusively for these same users, and The Deeper Dungeons brought 512 new levels to small screens around the world. Never ones to give up completely, Atari chanced their arm and released four more figures - this time bringing some long-awaited foes to toyboxes:

Gauntlet The Deeper Dungeons: Ghost (with Lobber)

Gauntlet The Deeper Dungeons: Sorcerer (with Lobber)

Gauntlet The Deeper Dungeons: Demon (with Lobber)

Gauntlet The Deeper Dungeons: Grunt (with Lobber)


Already wise to the fact that smaller figures were harder to sell for the same price, this range of Ghost, Sorcerer, Demon and Grunt each came with a different Lobber to help in 'army-building' against the heroes (it was also a wise pack-in since the Lobbers have always been the least popular of the game's sprites, and probably wouldn't sell on their own - even in multi-packs). Sales were slightly better this time around as figure-sculpts and paint-apps improved, but the four enemy figure packs were shipped as-is (ie without the four central characters being either retrieved from storage or re-released) and with the same poor distribution. Again, without opposing characters to actually create play-scenes against (unless the customer had been lucky enough to snap up figures a year earlier), the Deeper Dungeons line did not make a significant retail-impact.

Gauntlet II was a full-on standalone sequel which came to arcades in 1986 and home platforms late the next year. The marketing lesson by now learned, Atari put out one - borderline ceremonial - action figure to mark the occasion...


Gauntlet II: Death

At the end of the decade and with no more games on the immediate horizon, Atari were moving into home console development and the toy manufacturer went into liquidation. No one knows what happened to the remaining stock.

As it would turn out, various Gauntlet reboots and retoolings have later surfaced over the years - you certainly can't keep a good concept down - but as for the action figures? Apparently that's still a no-goer. Some would say that the 40th anniversary year of the game would be an ideal time to finally get these toys back out in the wild; this collector would certainly agree.

In the meanwhile let's raise a glass, a chalice or a sparkling blue bottle of magic potion, and toast the health of one of the most quietly brilliant arcade games of all time:
All hail Gauntlet!





DISCLAIMERS:
• ^^^ That's dry, British humour, and most likely sarcasm or facetiousness.
• Yen's blog contains harsh language and even harsher notions of propriety. Reader discretion is advised.
• This is a personal blog. The views and opinions expressed here represent my own thoughts (at the time of writing) and not those of the people, institutions or organisations that I may or may not be related with unless stated explicitly.

Friday, 22 November 2024

Short Weird Tales: Awake


Tick. Tock. Tick. Tock.

I lie awake again, unsure what time it is since I don't want to put the light on, for fear I won't be able to get back to sleep. Darkness doesn't stop irony. It's probably somewhere between one and four, since it's completely dark outside, and I've been asleep before now. Taunting me in the gloom is the sound of my clock. The reminder that the rest of the world is carrying on outside the window, even in the dark.

Tick. Tock. Tick. Tock.

A second seemed like so much longer when I was a child. I'd been taught that the best way to accurately count time at that level was to say aloud "one, one-thousand, two, one-thousand, three, one-thousand…". It seemed easy then, and if anything I probably did it too quickly to be anywhere near precise. Nowadays I can barely get the words out before the next strike of the thinnest hand cuts me off mid-flow. Mathematically, a second was a much larger percentage of my life-so-far at that age, so maybe that's it. Or perhaps on some psychological level I just want a second to be longer than it actually is. It's all the same in the end. When time stops.

Tick, tock. Tick, tock.

There will be a point, at some time in the future, where the gap between the tick and the tock signifies the end of my life. Between the tick and the tock of a particular untold number, I will cease to be. The spark of life will be extinguished. Everything I carry in my mind will be lost. A drop in an immeasurable ocean. No matter how sudden or protracted my death, at one time I'll be alive and at one I won't. A single switch flipped (or fuse blown), in a field of near-infinite light. And in the grand scheme of things, that moment is already defined; a cell in a metaphorical spreadsheet. It could be an hour from now, or a year, or ten years; It barely matters, since I can't know which. The knowledge that no-one living has this time-signature does nothing to stop me thinking about the fact that it exists.

Tick, tock. Tick, tock.

A clock is counting down for me; a by-product of a cause-and-effect universe where age, disease and sheer probability are all accounted for, and the close of my life is documented as surely as the outcome at the end of a favourite book, and just as immutable. We don't know the end of our story any more than Winston Churchill or Tony Montana did, and the thought that it's already committed to history as sure as theirs is little comfort.

Tick, tock, tick, tock.

All we can do is seize the moment. I don't know how many moments you've tried to seize at 2am, but there's really very little you can do. We're programmed to work in daylight hours, at precisely the same time as all the other frantic, greedy, lying, venal humans are also trying to grab their destiny. It's a book that makes for solemn reading, and the deeper the volume becomes, the less inclined you are to finish. All we can do it plough on, oblivious to everyone around us flailing for exactly the same thing, albeit subconsciously: a way to be remembered. That final clack of the clock's second-hand is dealt equally, no matter how virtuous we claim to be. The rain falls on the just and the unjust, alike.

Tick, tock, tick.

Don't think about the timer, the countdown, the measure of a life worth living.
But don't you dare forget it.

Tock.




DISCLAIMERS:
• ^^^ That's dry, British humour, and most likely sarcasm or facetiousness.
• Yen's blog contains harsh language and even harsher notions of propriety. Reader discretion is advised.
• Short stories © WorldOfBlackout.co.uk, all entries are fictitious and any resemblance to actual persons, living or dead, or actual events is purely coincidental. Y'know, mostly.
• This is a personal blog. The views and opinions expressed here represent my own thoughts (at the time of writing) and not those of the people, institutions or organisations that I may or may not be related with unless stated explicitly.

Tuesday, 8 September 2009

35: Me llamo Sr Muerte Pandereta... yo no hablo Inglés

CAUTION: Yen's blog contains harsh language and even harsher notions of propriety. This particular one also includes badly (if at all) researched scientific theories. Reader discretion is advised.


So, yeah. In case you didn't know, I'm part of the BFS Street Team, an online/physical promo-army for Bowling for Soup. We spread the word about how great the band are, have a great community, and in return get exclusive merch/content from the band, opporunities to meet them etc.

So a few weeks back, we got to ask the singer, Jaret, a question about the upcoming album, Sorry for Partyin'. He'd record a video answering a bunch of questions and one would get a prize. Now I've done a couple of web-chats with BFS, and my questions are always Star Wars based (I know, surprising, isn't it?). I've asked them if they could be any SW character which would they be, and if they could have any ship/weapon, which it would be.

The bizarre thing is, they always answer my SW questions. Maybe it's a generational thing, I'm around the same age as the band after all. Or maybe it's just a sign of how fantastic Star Wars is. It's definitely a sign of how fantastic BFS is, that's for sure.

So, back to a few weeks back. I asked two questions. The answers were put online in four parts. By the third part, I was no longer expecting my questions to be answered. Mainly because all of the q's by then had been perfectly valid, sensible questions O_o

My questions:
1) Are there any SW references on the new album, and if not, why not?
Short answer, yes.

2) Did you all try on the Wena suit after the video shoot?
Short answer, no.


So imagine my surprise/disbelief when this video cropped up on day four. My username on the site is Harrington, and I've edited this video down to just the bits relevant to this blog (it's meant to be an exclusive for the BFSarmy after all):



So yeah! The guys were going to send me a signed limited edition hand-screened 15th Anniversary poster, and the Tambourine of Death! The tambourine was found in the trash by Jaret, on the day they were in the studio recording No Hablo Inglés. This was also the day that Michael Jackson died. Were these incidents related? The tambourine may well have caused Jackson to die, then fled and took cover in the garbage. Or it could well be that when a callous studio-tech threw the tambourine into the bin and its jangly beat stopped, poor Michael's heart stopped as well. Like the picture of Dorian Gray, or the Grandfather clock in that old song. We'll never know.

The package arrived from Texas this morning, here's the poster:





And here's the Death Tambourine





By now, you either think this is seriously awesome, or you don't know what all the fuss is. Guess which one I think it is? Nothing else I can say now is going to change your mind, though. :P

So I'd like to take this opportunity to thank Bowling for Soup, their techs, their roadies, and all the people that make the magic happen. You guys rule.


So pretty soon I can take to the streets in my shroud, scythe in one hand, tambourine in the other. Pruning humanity with only the rhythmic tinkle of bells as a warning. Jackson was only the first on my list...

Bwaha-ha-ha-ha-haaah!


Bowling for Soup are playing the UK in October, as part of their Party In Your Pants tour.

BowlingForSoup.com
BFS Army
BFS Myspace
Twitter: BFSRocks, MyWena, P.I.Y.P. Tour



DISCLAIMERS:
• ^^^ That's dry, British humour, and most likely sarcasm or facetiousness.

• This is a personal blog. The views and opinions expressed here represent my own thoughts (at the time of writing) and not those of the people, institutions or organizations that I may or may not be related with unless stated explicitly.